Best practices for Bazel
This document assumes that you are familiar with Bazel and provides advice on structuring your projects to take full advantage of Bazel’s features.
The overall goals are:
- To use fine-grained dependencies to allow parallelism and incrementality.
- To keep dependencies well-encapsulated.
- To make code well-structured and testable.
- To create a build configuration that is easy to understand and maintain.
These guidelines are not requirements: few projects will be able to adhere to all of them. As the man page for lint says, “A special reward will be presented to the first person to produce a real program that produces no errors with strict checking.” However, incorporating as many of these principles as possible should make a project more readable, less error-prone, and faster to build.
This document uses the requirement levels described in this RFC.
Contents
- Running builds and tests
- Third party dependencies
- Depending on binaries
- Versioning
- .bazelrc
- Packages
Running builds and tests
A project should always be able to run bazel build //...
and bazel test //...
successfully on
its stable branch. Targets that are necessary but do not build under certain circumstances (e.g.,
require specific build flags, do not build on a certain platform, require license agreements)
should be tagged as specifically as possible (e.g., “requires-osx
”). This tagging allows
targets to be filtered at a more fine-grained level than the “manual” tag and allows someone
inspecting the BUILD file to understand what a target’s restrictions are.
Third party dependencies
You may declare third party dependencies:
- Either declare them as remote repositories in the WORKSPACE file.
- Or put them in a directory called
third_party/
under your workspace directory. Note that all BUILD files inthird_party/
must include license declarations.
Depending on binaries
Everything should be built from source whenever possible. Generally this means that, instead of
depending on a library some-library.so
, you’d create a BUILD file and build some-library.so
from its sources, then depend on that target.
Always building from source ensures that a build is not using a library that was built with incompatible flags or a different architecture. There are also some features like coverage, static analysis, or dynamic analysis that will only work on the source.
Versioning
Prefer building all code from head whenever possible. When versions must be used, avoid including
the version in the target name (e.g., //guava
, not //guava-20.0
). This naming makes the library
easier to update (only one target needs to be updated). It is also more resilient to diamond
dependency issues: if one library depends on guava-19.0
and one depends on guava-20.0
, you
could end up with a library that tries to depend on two different versions. If you created a
misleading alias to point both targets to one guava library, then the BUILD files are misleading.
.bazelrc
For project-specific options, use the configuration file _your-workspace_/.bazelrc
(see
bazelrc format).
If you want to support per-user options for your project that you do not want to check into source control, include the line
try-import user.bazelrc
(or any other file name) in your _your-workspace_/.bazelrc
and
add user.bazelrc
to your .gitignore
.
Packages
Every directory that contains buildable files should be a package. If a BUILD file refers to files
in subdirectories (e.g., srcs = ["a/b/C.java"]
) it is a sign that a BUILD file should be added to
that subdirectory. The longer this structure exists, the more likely circular dependencies will be
inadvertently created, a target’s scope will creep, and an increasing number of reverse
dependencies will have to be updated.